![]() Risen Road West (Waukeen's Rest and Gith)Įach transition from one map to another takes hours of travel, thus indicating there is much more landscape than what you literally play through. Outside Grove, East Bank (Harpy Zone - because why are they allowed to be so close to the druids domain?)įorest and Moonhaven (includes Owlbear Cave and Scratch) Grove and Harper Camp (includes meeting Ed and siblings) You could break the map up into the following smaller maps:īeach/Nautiloid/Dank Crypt and Wilderness There are no animals, and there is nothing much to it. ![]() I'd just rather have smaller maps with transition portals implying there's more travel between important zones rather than a forest that is so small it takes 30 seconds to get from one end to another. Forest? What forest? It's more like a forest let. ![]() ![]() Where is that? 5 minutes jog from the grove at the most. My issue with the map, however, is that it destroys all semblance of time and immersion.Įxample: Halsin has been missing for over a month. ![]()
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